open_simulation_interface
master (560d23a)
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Additional pedestrian data in case the moving object is a human. More...
Classes | |
struct | Bone |
Bones in the skeleton of the pedestrian. More... | |
Public Attributes | |
optional Vector3d | bbcenter_to_root = 1 |
Position offset from the center of the bounding box to the current position of the root point of the pedestrian skeleton model. More... | |
repeated Bone | skeleton_bone = 2 |
List of all bones of the pedestrian. More... | |
Additional pedestrian data in case the moving object is a human.
This is an extension to the MovingObject
with additional information describing a pedestrian in more detail.
optional Vector3d osi3::MovingObject::PedestrianAttributes::bbcenter_to_root = 1 |
Position offset from the center of the bounding box to the current position of the root point of the pedestrian skeleton model.
repeated Bone osi3::MovingObject::PedestrianAttributes::skeleton_bone = 2 |
List of all bones of the pedestrian.
The number of bones may vary, based on the detail level of the pedestrian model used. For example, some simulators will not include detailed data about the hands of a pedestrian.